And arguably the best among them in terms of the quality of its output. They were heroes among the Macintosh faithful, one of only a few companies that made its games exclusive to the Mac. If you were a Mac gamer in the late 90s, chances are pretty high that you would have had at least one game in your collection that came from Ambrosia Software. My name is Richard Moss, and today I'm going to talk to you about a company that's pretty near and dear to my heart, not only as someone who grew up playing some of their games - but also as the author of a book called The Secret History of Mac Gaming, which covers their history, along with lots of other games and game developers from the 1980s and 90s Mac gaming scene. So please, enjoy, and I'll see you in a couple of weeks. ![]() The talk was called The Rise & Fall of Ambrosia Software, '90s Mac Legends, and you can find accompanying slides at as well as my full script on the accompanying blog post at lifeandtimes.games. But to tide you by until I'm back, I thought you might enjoy listening to my talk from PAX Australia 2019 about the lesser-known of the indie game publishing giants from before the time of Braid and Steam and all that other stuff we've had over the past 15 years. There'll be no regular episode of The Life & Times of Video Games this week because I'm off on my honeymoon. If you'd like to become a supporter, for as little as $1 a month, head to my Patreon page and sign up. And a very big thank you (and warm welcome!) to my five new patrons this month. Thanks as always to my supporters on Patreon - especially my $10+ backers Vivek Mohan, Simon Moss, Wade Tregaskis, Eric Zocher, and Seth Robinson.
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